#include "wuBaseController.h"

wuBaseController::wuBaseController()
{
}

wuBaseController::~wuBaseController()
{
}

void wuBaseController::setBgSkin(ofImage *_skin, ofRectangle rect)
{
	bgSkin.setup(_skin, rect);
}

void wuBaseController::setControl(ofImage *_skin, ofRectangle rect)
{
	control.setup(_skin, rect);
}

void wuBaseController::draw()
{
	bgSkin.draw();
	control.draw();
}
